French Board Games - Ludo + Goose
1-5-22-002
Product Details
FRANCE
2 Games in 1
This colorful and beautifully designed set of games from France is sure to become a family heirloom. The two-sided game board is 1/2 inch thick and made from wood and as are the pieces. You can play Ludo and the Game of Goose simply by flipping over the game board. The perfect durable board game for summer homes or classrooms.
Includes:
- 1 double-sided wooden game board (12 x 12 x .5 inches)
- 2 wooden dice
- 12 wooden horse pieces
- 4 geese pieces
- 1 drawstring bag
- Durable storage box
Players: 2-4 players
Age Recommendation: 4 - 99 years old
How to play Little Horse Ludo (Parcheesi):
- Each player chooses a color and places their 4 horses in the matching colored square on the game board.
- Each player rolls a die; the highest roller begins the game. Players alternate turns in a clockwise direction. To enter a Horse into play from its yard to its starting square, a player must roll a six.
- Players must always move a Horse according to the die value rolled. Once players have one or more Horse in play, they select a Horse and move it forwards along the track the number of squares indicated by the die. If an opponent's Horse is blocking the pathway, the player must land on the same space as the Horse to capture it. Players cannot move past that Horse. Passes are not allowed; if no move is possible, the turn moves to the next player.
- If the player cannot draw a Horse from home, rolling a six earns the player an additional or "bonus" roll in that turn. If the bonus roll results in a six again, the player earns again an additional bonus roll. If the third roll is also a six, the player may not move and the turn immediately passes to the next player.
- If the advance of a Horse ends on a square occupied by an opponent's token, the opponent Horse is returned to its owner's yard. The returned Horse can be re-entered into play only when the owner rolls a six. If a piece lands on the same space as another piece of the same color, the pieces are doubled and form a "block". If the advance of a block ends on an opponent’s block, the latter is captured and returned to its owner’s yard, collectively
- A player's home column squares are always safe, since no opponent may enter them. In the home column, a player cannot jump over; after one rotation is completed, the player must enter the home and roll the exact number needed to get each token onto the circle in the center of the board.
- The first player to get all of their Horses to the center space wins.
How to play the Game of Goose:
- Each player chooses a color and places their goose on the goose illustration on the bottom corner of the game board.
- Each player rolls the dice; the highest roller begins the game. Players alternate turns in a clockwise direction.
- The one who throws the highest number moves the same number of spaces shown on the dice. If the player lands on a goose, they get to move the same number of spaces again.
- To win, you have to land on square 63 by rolling the dice with the exact number to match the number of spaces. If the number is higher than the number of spaces, you must move your goose backwards as many spaces as there are extra numbers. For example: If you are 4 spaces from the space 63, but roll 7. You move forward 4 spaces and then backward 3 spaces.
- First person to land space 63 wins.